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"The most valuable elements of street
soccer were molded into a
training plan for youth soccer. The basic idea is that
players
learn by discovering the purpose, and aim of the game."1
Bert van Lingen
John Ellinger,
the Technical Director for US Youth Soccer gave a very
interesting presentation on how 8v8 can be used as a
building block for the 11 a side game. Of the three
systems that he talked about, 1-3-2-2, 1-3-3-1 and the
1-2-3-2 he felt the first provided the best structure
and the last was to be avoided because it put too much
pressure on the midfielders and backs. His presentation
at US Youth Soccer is
here.
An effective training plan
for youth players will need to take two separate yet
related phases into account. The learning phase concerns
practices, camps, clinics, homework and so on. The time
spent learning the game in a "noncompetitive"
environment. The competitive phase concerns the time
spent in an actual game set in league or tournament
play. This is the "testing time" for the players and the
coach. Each phase would have little meaning without the
other. The quality of the competitive phase is dependent
on the quality of the learning phase and the needs of
the learning phase are dependent on the results of the
competitive phase.
In order for a training plan
to work it's vital that these two phases of a players
education are linked. Unfortunately, there is far too
often a disconnect at this point. Games are seen as a
way to learn "how to win," where "good hustle," (work
harder, not smarter) is valued more than effective
problem solving. Value is determined by the team’s
record. Coaches even slip backwards on game day,
reverting to the most expedient means to get a result,
"kick the ball forward and let Jackie Star score." The
pregame routine reverts to a couple of lines in front of
the goal to practice shooting, warm-up the goalkeeper
and a little hype. The result of this change is that
children learn that practice really isn't important,
when game day is here they're going to do something
else.
In order for youth soccer
education to be truly effective and efficient it is
vital that the two phases of learning are used as
extensions of one another.
With this in mind the KNVB
has adopted the game of 7v7, combined with the correct
coaching, as their means of making the competitive phase
more relevant to the learning phase. The consensus of
the United States Youth Soccer Association is that 8v8
is the preferred form. The following will give a brief
overview of the two games and some of their
characteristics.
7v7 - The game for wingers.
The
following examples are taken from Coaching Soccer.
1
The
diagram at right shows the basic structure of a team in
possession playing 7v7. The first key point is that the
goalkeeper's task is to play as a sweeper behind the #2
& #4. This allows the #3 to press up into a midfield
role and support the three top players. It also
establishes a link between 7v7 and 4v4 by creating the
two diamond shapes on the field. This helps to connect
the learning and competitive phases.
The key player is the #3.
This player must have the insight when and how far to go
forward. He needs to be able to play the top position in
4v4, (diamond #1) as well as the sweeper position,
(diamond #2.)
7v7 also illustrates exactly
how to build a small sided game that addresses a
specific problem. The problem is "What is the best
competitive form to develop the attacking qualities of
wingers, what are the minimum requirements?" 1) We want
to have both wings involved and wingers, by definition,
play on either side of a central player. This requires
three top players. 2) The attacking qualities of wingers
will include crossing the ball. A common result of
crosses is the goalkeeper making a save, so a goalkeeper
is necessary. 3) Since we are concerned with the
attacking qualities the wingers will need someone behind
them to defend. This will require three back players
which also leaves the wingers with an immediate opponent
that they will have to beat. (If you use two defenders
against three forwards, 6v6, at least one of the top
players will have to come back in order to establish a
balance.) From this assessment the minimum number of
players needed for a competitive game that encourages
attacking wing play is seven, three top players, three
back players and a goalkeeper. Since this concerns the
competitive phase of the game the opponents will play
with equal numbers, 7v7. Since there are goalkeepers
there must be goals and the field must be small enough
to allow allot of attacking opportunities but large
enough for building up play.
The
second diagram shows the basic structure when the
opponents are in possession. The two central players
have the responsibility of dropping back into a
defensive role and the goalkeeper takes a more cautious
position. One problem in youth soccer is that the two
central players often don't have enough time to get into
these positions after a change in possession. For
example, the opposing goalkeeper saves a shot and
immediately starts a counter attack with a long kick. If
the number 3 and 6 have pushed upfield the ball will
sail over their heads and this pattern is repeated at
the other end. Building up play isn't practiced or
encouraged. The fast paced hustle game is.
This does not absolve the
wingers of their responsibility of tracking back to
their immediate opponent. If an outside defender has
made a run forward its still the wingers job to track
them. The distance between every player is a key concern
for how the team will play.
7v7 - Counter attacking.
The
examples above work well when the two teams are evenly
balanced or you are coaching the team that can dominate
the opponent. However, when you are faced with an
opponent that is clearly superior than a different
approach to the game might be necessary.
When you are sure that the
opponents will have a lot of possession and can dictate
play the
counter attacking game can offer the best chance for
success. In this game the probabilities are, 1) you
cannot hold the opponents in their own half, 2) you will
have little success building up the play from deep in
your own half, 3) you will have very little time for any
buildup, 4) much of the action will be in front of your
own goal.
Instead of thinking in terms
of a 3-3, using wingers and trying to spread the field,
think how a 4-2, with the center forward withdrawn into
a primarily defensive role, can help to answer some of
the problems. In this example the number 7's primary
task is defensive, he becomes a center midfielder. When
in possession he will support the top players from
behind the ball. He will avoid runs out to the wings and
ahead of the top players because these will take him too
far away from the center of the field and hinder his
basic task. (Remember, you won't have much of the ball.)
When not in possession he will take up a position very
close to the back three to try to make up in numbers
what you may lack in quality. While the number 2 and 4
can move up on the wings chances are they will be too
far back to be of any real use.
The attacking strength will
lay in the abilities of the two top players to quickly
combine and exploit any mistakes by the opponents. They
will need to have a good understanding between each
other and
communicate effectively. The attacks will be
characterized by being over very quickly and coming
primarily through the center. Speed of thought and
action is critical.
This picture shows how
important it is for children to learn how to play in all
of the
small
forms of soccer. 2v2 for the two top players, 3v3
when the center midfielder becomes involved, 4v4 for the
back four and 5v5 when you include the goalkeeper. This
also demonstrates how when one
players task is changed, the number 7 in this case,
it can effect the rest of the team. Go to KNVB's
counter attacking game for a practice.
8v8 - The central
midfielder.
With
the addition of one player the 7v7 game changes
dramatically. The problem in 7v7 is the shared
responsibility of the center midfield between the
numbers 3 and 6. This requires both to assume the role
on a part time basis, the number 3 when in possession
and the number 6 when not. The addition of the eighth
player (#8 in this example) ends that. He can assume the
role and take responsibility for the tasks in both of
the main moments. He becomes the key player in 8v8.
The introduction of the
center midfielder also effects the other players tasks.
The center top doesn't need to come as far back for the
ball and the center back will have fewer opportunities
to press into midfield. They can concentrate more on
their most basic tasks, attacking and defending
respectively. This will allow the outside backs greater
freedom to press forward on the flanks as they will find
more space and the #3 is more likely to "stay home."
The connection between 4v4
and 8v8 can again be seen by the two diamonds. The
difference is who is involved in them. In 8v8 the
goalkeepers, center backs and center tops roles have
been reduced. What is gained is an actual midfielder,
someone that the back players can play through to get to
the tops. This player will have to master turning and
receiving in order to pass forward, learn how to hold
behind the top players as support and go past them when
needed. A careful balance between
opportunities and
responsibilities.
Both forms can be useful in
player development. Both are considered small sided
games and both offer different learning opportunities.
7v7 tends to be a more open game, dependent on
individual moments and player talents. 8v8 tends to be
more tactical, more of a coaches game.
Click
here to go to the Burke Athletic Club's numbers
page. You'll find a lot of videos and information on how
numbers fit into player development.
Click here for a short YouTube video on 7v7 and 8v8.
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